#pragma once

#include "LevelElement.h"
#include<SFML/Graphics.hpp>

class AppleEntity : public LevelElement
{
private:
	//Fields
	sf::Sprite _Sprite;

	//Methods
	void Initialize();

public:
	//Initialization
	AppleEntity(void);
	AppleEntity(int pX, int pY);
	~AppleEntity(void);

	//Methods
	void Think();
	void Draw(sf::RenderWindow& pRenderWindow);
};
